This is a work in progress, we will be adding more information here regularly over the next week or so.
For Frequently Asked Questions for the Rise of the Commonwealth Official Sim Settlements Expansion Pack, you can find them here: Rise Of The Commonwealth FAQs
Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
To report issues you are having with Rise Of The Commonwealth, please go to this dedicated forum: https://simsettlements.com/site/index.php?categories/rise-of-the-commonwealth-bug-reports.110/
Sim Settlements Power Buggies
Taken from:
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
https://simsettlements.com/site/index.php?threads/known-bugs-and-conflicts.2709/
I used to have 120 mods + sim settlement, then I let the sim settlement A.I make the cities too big and my game blew up, unable to save. I'm restarted and now playing 94 mods, but no sim settlements, and barely having CTD now. It's just super script heavy. Currently trying to do the In It For the Money quest, last thing i did was build the war planners desk and defend a scripted gunner attack and the objective just says help jammer or dont but when i try to talk to him and ask for suggestions for what to do next he talks about getting into the slave market but it doesnt lead to anything or update any quest objectives. Not sure if its bugged but. I know that Sim Settlements (the original) isn't compatible with Sim Settlements 2. But I can't seem to find what other mods are and aren't compatible with Sim Settlements 2. Namely, Conquerer was one I was wondering about, but I also want to know about the other expansions like Industrial Revolution and the Mega Packs (years 1 to 3).
- 2Known Bugs (With Workarounds)
Please note: We are working to resolve these ASAP.
- Floating Flags
- Generators retain maintenance deficit after being removed
- Donating alcoholic drinks causes death count to increase in settlement report
- Unpowered agricultural plot produces twice as much food
- Level 3 New U Commercial Plot Barber Chair has missing textures
- Maintenance mode issue
Please note: We are working to resolve these ASAP.
Unable to Complete Quest: Taking Point
- Workaround: Fixed with Sim Settlements 3.0.2 - Should be completed after loading into the game after updating
While creating the City Plan and choosing to scrap the settlement, game crashes
- Workaround: Fixed with Sim Settlements 3.0.2
City Planner desk is unusable due to location causing a non-pathable route to the chair
- Workaround: Head into workshop mode and move the desk to a pathable location.
Old Guns is unable to be completed due to City Plan causing inaccessibility or scrapping required schematics.
Workaround: (PC Users Only)- Use the console command 'tcl' to get through the armory door and clear the blocked dungeon Exit,
- Also clear the wood from the Entrance 'Before' talking to Ronnie! If you don't do it now the quest will break.
- Now, clear a path through the 'Left Side' of the blocked Castle wall..ya know, the one every quest uses..
- Then start Old Guns ie. Talk to Ronnie..
- When you exit the dungeon, Ronnie will open the door and the schematics will have respawned.
- You can then build 1 artillery battery, Ronnie will walk through the hole you cleared in the wall... yada yada quest complete. (Provided by woodfuzzy)
Settlers attack visitors/visitors are hostile
- Workaround: While it's not the greatest workaround, for the time being you may turn off the visitor system in the City Manager holotape under Options -> Gameplay -> Immersion
City Planner Desk has duplicates
- Workaround: Fixed with Sim Settlements 3.0.2 - refresh the city
Stuck in cinematic mode for extended period of time
- Workaround: Fixed with Sim Settlements 3.0.2
Retrieved from 'https://simsettlements.com/web/wiki/index.php?title=Rise_Of_The_Commonwealth_Issues&oldid=3276'
One of the most pervasive issues when upgrading to the Windows 10 Mobile Technical Preview is the SIM card not being detected.
Now Windows Insider chief Gabe Aul has given some insight and advice regarding the issue.
He said:
@wjafarrow The SIM detection bug is a race condition in setup. If you reset, in most cases it will work.
Sim Settlements Power Bug Zapper
— Gabriel Aul (@GabeAul) April 16, 2015
Sim Settlements Power Buggy
A race condition occurs when a system attempts to perform two operations at the same time, but because of the nature of the device or system, the operations must be done in the proper sequence in order to be done correctly. In this case presumably the code which initializes the SIM is slower than the code that declares its absent.
Both a soft, achievable simply by restarting the device or a battery pull, or even better a hard reset is apparently a solution for much of what ails Windows 10 Mobile, and may be something TP users will need to get used until a more polish build is released.